Metadata Summit
The second virtual edition of our Metadata Summit discussed advancements in music metadata technologies across the global music business; covered the importance of metadata as music blends even more deeply with film, podcasting, and video games; and showcase some of the companies leading the charge in the music metadata space today.
11:30 – 11:35 AM ET
Welcome & Presenting Sponsor Remarks
11:35 AM – 12:10 PM ET
Keynote: BMLG’s Cutting-Edge Metadata Journey
从工作室到出版,再到同步,考茨基已经掌握了最新音乐技术的脉搏
20多年来,安德鲁·考茨基一直是娱乐业最有效率的高管之一. Currently, he serves as COO of Big Machine Label Group (BMLG), a small yet powerful global force in today’s music ecosystem. Over the past several years, Kautz — who Billboard 一直被列为纳什维尔最具影响力的企业之一 Variety 他任命了娱乐行业的顶级“交易撮合者”之一,带领他的团队积极追求技术,以更好地将数据从工作室文档发布到同步, ultimately bringing credits to the contributors. In this conversation with Edward Ginis, 作为OpenPlay(一个为世界上最大的娱乐公司提供工作流和流程管理的解决方案)的联合创始人,百利宫娱乐将听到Kautz关于UGC的真实经验, cleaning data, claiming splits, and so much more. 他的手指脉搏的数据挑战和合法的技术解决方案,以确保适当的支付给创作者, Kautz是帮助百利宫娱乐为为期三天的元数据峰会的讨论搭建舞台的最佳人选, 同时也激励参与者追求让数据在供应链中顺畅流动的技术.
Interviewee
Interviewer
12:10 – 1 PM ET
Linking The Publishing & Recording Data Universes
对于百利宫娱乐行业中大量的操作过程来说,数据的关键部分之一是声音记录(ISRC识别)和音乐作品(ISWC识别)之间的权威链接。. 全球可能有数百个数据库包含这样的链接以及描述相关录音和音乐作品的元数据, but there will be extensive conflicts between them. Given the highly connected, global market we now operate in, this inevitably causes inefficiencies, delays and misdirection of royalties. 这个小组将揭示出当今音乐产业中数据的质量究竟如何. 百利宫娱乐将探讨在大规模考虑匹配数据时出现的挑战,并讨论如何改进匹配过程,以使整个价值链受益.
Moderator
Panelists
1 – 1:15 PM ET
Networking Break
1:15 – 1:45 PM ET
Company Commercials
Have specific questions for these metadata companies? 这些休息室可以让你更多地了解他们是如何工作的.
商业1:批量元数据管理-需要编辑时的最佳实践, Update, and Transfer Catalogues
Presented By Vydia
The needs of your business are growing as you gain momentum. 你很快就签下了新的艺人和词曲作者,或者你刚刚决定是时候把你的整个专辑集中到一个技术合作伙伴那里了. 这些里程碑通常需要板载或一次性传输大量内容和相关元数据. After years of helping clients onboard catalogues, we have pinpointed key ways to avoid confusion, incorrect merges, and stressful royalty issues. 来自Vydia内容运营和版权管理团队的领导将带领您了解批量目录转移的最佳实践,以确保快速, smooth, and accurate changes.
Presenters:
Stephen Dworkin, Head of Content Operations, Vydia
Sara Munson, Rights Management, Vydia
Commercial 2: How to Maximize The MLC’s Public Database
Presented By The Mechanical Licensing Collective (The MLC)
学习如何最大化MLC的公共数据库,它是根据音乐现代化法案负责维护.
Presenter:
Dae Bogan, Head of Third Party Partnerships, The MLC
11:30 – 11:35 AM ET
Welcome & Credits Due Presentation
11:35 AM – 12:20 PM ET
Where’s The Blockage: Contributor Data & The Supply Chain
参与者数据在创作过程的早期通过消息(如RIN)和工具(如 Session, Sound Credit and Veva Collect. 这些数据在价值链的哪个位置被摄取,又是如何到达那里的? 在需要的地方获取“工作室数据”的挑战是什么? In particular, 百利宫娱乐如何确保每个贡献者都具有正确的角色,以及如何在整个行业中管理这些信息?
Moderator
Panelists
12:20 – 12:40 PM ET
Xperi Networking Break
12:40 – 1:30 PM ET
Music Industry & The Creator Economy: Worlds Collide
对于从事数据业务的人来说,新创造者经济的出现既令人兴奋,又令人困惑. Fans can now discover music in a variety of new ways; however, 这些经济体还提出了一系列新的元数据挑战,这些挑战是该行业尚未解决的. 本文旨在从新平台和发行商的角度揭示这些数据挑战.
Moderator
Panelists
11:30 – 11:35 AM ET
Welcome
11:35 AM – 12:25 PM ET
Monetizing the Explosion of the Creator Economy
Boom! 数亿人在“游戏”中用音乐创造新的内容体验,” personalized short videos, choreographed personalized fitness routines, podcasts, etc. 作为音乐产业,百利宫娱乐该如何帮助这些非传统的创作者最大限度地扩大受众范围并获得收益? What metadata, tools and licensing is needed? 百利宫娱乐是否将每一个新作品视为“发布”和“公开表演”?”
Moderator
Panelists
12:25 – 12:45 PM ET
OpenPlay Networking Break
12:45 – 1:30 PM ET
Nuts & Bolts of Metadata Reporting in an UGC Environment
Given the very nature of UGC platforms, 在这些平台上收集和交流音乐元数据, 或多或少绕过了过去二十年来该行业一直在投资的所有元数据解决方案. As user-generated content continues to grow, 这些服务在识别已上传的音乐以便以有意义的方式报告给版权所有者方面面临哪些特别的挑战和难点? 然后,版权所有者如何解释这些元数据,以确保正确的人得到报酬?
Moderator
Panelists
1:30 PM ET
Closing Remarks
您也可以查看议程信息,发言人名单和更多从百利宫娱乐 Fall 2020 Metadata Summit
and our Proper Data Planning event for artists & their teams.